We Are fitnot

Our Story

It all started in 2013 when we realized the enormous gap in Arabic content available across the MENA market. At the time, less than 1% of Arabic content existed online, and any mobile games were accessible in the local language. With a population of 400 million people and no access to relevant localized content, the market gap quickly turned into a market opportunity,

And the first-ever Arabic mobile games publisher in the region was born offering a selection of handpicked mobile games tailored specifically to the language and culture of the Arabic-speaking world.

fitnot in numbers

Let the Numbers Talk

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Published Games
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Downloads
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Monthly Active Users

History

Our Compnay History

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2010

Initialization

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Launced New Product

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2015

2020

1B Sales Milestone

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New Office Inaguration

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2022

Latest Updates

From Our Blog

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Our Partners

We Work with Brands

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Contact

Write Us A Message

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